|  | This is a work in progress, but here is how we build 
		and run: | Install PropGCC |  | Create a "Makefile Project" in Visual Studio | We are not actually going to use makefiles, but 
				we pretend we are... |  | Using the Wizard: | Set "Build command line" to "build.bat" |  | Add "c:\propgcc\propeller-elf\include" to 
					"Include Search Path"   |  |  |  | Add your source .c or .cpp files to the project. |  | Create a new file called build.bat that will use 
			the command line tools and add it to the project. | Edit build .bat and add lines like this that 
				execute the command line tools to build the project:
					|  | del a.outpropeller-elf-gcc.exe -o a.out -Os -mcmm -I . -fno-exceptions 
					-mp2 Hello_P2.cpropeller-elf-objdump -h a.out |  |  | We do the "del a.out" to make sure we are compiling and 
					running a fresh version |  |  | propeller-elf-gcc does the compiling to create the a.out 
					file |  |  | the    |  |  |  | Edit the Project-->Properties | Under NMake: | set "Build Command Line" to "build"  
					(this will execute build.bat when we select "build" from the 
					menu) (if not done by wizard) |  | set "Output" to 
					"c:\propgcc\bin\propeller-load.exe"  (this will now run 
					when we push the play button in debug mode) |  | Add "c:\propgcc\propeller-elf\include" to 
					"Include Search Path"   (if not done by wizard) |  |  |  Under Debugging: | set "Command Arguments" to those you need 
					for propeller-load, for example: | -I C:/propgcc/propeller-load/ -b 
						DE2-115 a.out -r -t |  | You will need to change the settings on 
						the above line to match your board and com port  |  |  |  |  | Now, you should be able to use the "build" and 
			"Start Debugging" commands! | It may complain about not having debugging 
				info, but just tell it not to bother you again about that.  |  |  |  | Intellisense:  Getting this to work is the hard 
		part... | VS will put red squigglies under errors and things 
			it doesn't understand.  Getting it to understand Prop GCC code 
			is tough... |  | The step above where we added the 
			propeller-elf\include to NMake helps a lot. |  |  Need to figure out how to make it recognize 
			things like "waitcnt"     |  |